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Thread Statistics | Show CCP posts - 4 post(s) |
eug3nio Anninen
Valkyrie Knights
2
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Posted - 2015.01.12 13:27:49 -
[1] - Quote
ok i understand that you guys do not want a cockpit
....so i would like to view my crew ( even little animations) moving around the deck of my frigate when i zoom in ....fact is that ships from space look "dead pieces of iron" , with some exception an example: it's too difficult to put a rotating radar above the capital ships roofs (tecnically speaking ? something that make me " belive "is for real?
i'm not asking too much ....it's 2015 after all....
BTW i liked a lot the new rendering method , it's about time , glad to see the game evolving from a graphic side too ^^
e**ug3n[u]i**o[/u]
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eug3nio Anninen
Valkyrie Knights
2
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Posted - 2015.01.12 13:36:07 -
[2] - Quote
Debora Tsung wrote:Your frigate has a crew off possibly 2. If any.
And I don't think that your engine room has windows...
And what deck are you even talking about? We don't have any luxury cruise liners with open top deck for people to walk on.
ok sorry for frigate example ....what about capital ships^?
plus you know what i'm talking about ...your answer is easy answer ....and don't make any point...
e**ug3n[u]i**o[/u]
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eug3nio Anninen
Valkyrie Knights
2
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Posted - 2015.01.13 16:38:09 -
[3] - Quote
DUDES , first of all thanks for all this replies , no idea this thread would ever be feel that much,....
i understand all the scientific / sci-fi explanation about why not add a windows or any trace of human beings in the space , all your aswer make sense ,
but there's a point to consider, we talking ( at least this is what i wanted opening this thread ) about add some immersion to this super complex game .....
summing up........
1) the first point all your answers is that adding a living crew visible is not possibile due to tech-problem wherareas u encounter big fights involving 1000-2000 ships or more
2) is not realistic to have such things like windows , deck with crew....etc .....
let me explain ......
2) tech problem can be solved with scaling factors , other way games like GTA never existed , CPU don't have to make calculation of all crews walking in ships deck during a fight with 2000 players , will show the interiors only when the camera is real real close ...... ( just make examples )
1) eve is a beatiful game but a lot of times universe seems dead ..... and this is a problem :
a) when u get near stargates , maybe would be cool to see repairing drone flying around structures , like NPCs doing stuff , giving u the sensation of a presistent LIVING universe ,
B) space station are basically empty , would be nice to see mechanics working while your docked , ore people living inside , as well of NPCs little ships , flying around the space stations ,
C) realistic explanation of why we shuould not have more particles just make few sense : just think about usless aereodinamic configuaration of ships assoult hulls...
e**ug3n[u]i**o[/u]
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eug3nio Anninen
Valkyrie Knights
3
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Posted - 2015.01.13 16:53:19 -
[4] - Quote
CCP Darwin wrote:Seriously, some good ideas here, thanks for getting a discussion started.
My intention in pointing out the scale of the ships wasn't to shoot down the idea, but more to point out that there are issues of scale in trying to represent little people walking around inside ships somehow.
If you have more ideas about what would make the world of the game seem more lived-in, please keep posting.
THX DUDE
e**ug3n[u]i**o[/u]
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eug3nio Anninen
Valkyrie Knights
3
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Posted - 2015.01.13 16:59:59 -
[5] - Quote
as soon as i get out the office , i will check it ^^
e**ug3n[u]i**o[/u]
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eug3nio Anninen
Valkyrie Knights
3
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Posted - 2015.01.15 09:18:50 -
[6] - Quote
Tusker Crazinski wrote:Alright I actually feel like being constructive to the thread, instead of knocking over sci-fi missteps and criticizing our space program.
One- Stations; a little detail that would make them seemed more lived in. would be small tugs moving ships, freight containers and things of the such. some stations do this to a small extent. Instead of being enveloped in a docking dome.
the sound (lol) of welders, grinders, building ships maintaining the station or fixing burnt hulls.
Two- sound effects of thing breaking in your ship as you take hull damage
o my god ...finally one who's getting it!
e**ug3n[u]i**o[/u]
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eug3nio Anninen
Valkyrie Knights
6
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Posted - 2015.01.16 11:48:13 -
[7] - Quote
Deacon Abox wrote:CCP Darwin wrote:Tusker Crazinski wrote:and windows.... why would you ever put windows on a spaceship? Imagine you were building a real spaceship: What kind of monster would you need to be NOT to add windows? How about the monster that builds space stations with no windows
heheheehehe right !
e**ug3n[u]i**o[/u]
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eug3nio Anninen
Valkyrie Knights
6
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Posted - 2015.01.16 11:53:10 -
[8] - Quote
Murkar Omaristos wrote:In response to the "lifeless world" thread linked above by Debora.....I've always thought it would be cool if there were higher resolution textures to support more detailed planets, so that some "landmark stations" (like Jita, Amarr, starter systems, etc.) could be much closer to the planet's surface without reducing the visual clarity that planets currently have. Something like this where the station is in a very low orbit (although maybe not quiiiiite this close). Of course, this would likely have to apply to a small number of select systems because it would probably be a huge load to do everywhere. But it would add some really cool visual effects and make the game feel much more alive. At the moment every planet feels kind of....the same.
that's another intersting point , stations are always too far from planet , so you always got this feeling that planet standing at your side , is just another dead object in the space ,
there no ships going in & out the planet surface , no satelite , no nothing , even when you are standing aside a big ancient Capital Planet , it just seems abbandoned ......
e**ug3n[u]i**o[/u]
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eug3nio Anninen
Valkyrie Knights
6
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Posted - 2015.01.16 11:56:15 -
[9] - Quote
Orange Something wrote:eug3nio Anninen wrote:ok i understand that you guys do not want a cockpit
....so i would like to view my crew ( even little animations) moving around the deck of my frigate when i zoom in ....fact is that ships from space look "dead pieces of iron" , with some exception an example: it's too difficult to put a rotating radar above the capital ships roofs (tecnically speaking ? something that make me " belive "is for real?
i'm not asking too much ....it's 2015 after all....
BTW i liked a lot the new rendering method , it's about time , glad to see the game evolving from a graphic side too ^^ Wait, what? How would you see your crew moving about while looking at your ship? how do you manuver your ship in a fight and checking the market at the same time???
pls c'mon.....
e**ug3n[u]i**o[/u]
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